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Player.CharacterAdded:Connect(function(Character) - reset ANC on respawnĬheck(Player, )įor _, Player in pairs(game. TracePart.CFrame = CFrame.lookAt(PreviousPositions, HRP)*CFrame.new(0, 0, -Distance/2) - ty Check then
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TracePart.Size = Vector3.new(0.25, 0.25, Distance) Local Check = workspace:GetPartBoundsInBox(CF, S, OP) Local CF = CFrame.lookAt(PreviousPositions, HRP)*CFrame.new(0, 0, -Distance/2) Local Distance = (PreviousPositions - HRP).Magnitude If PreviousPositions ~= HRP and PreviousPositions ~= nil then - check if they moved This is the script in its current form: local RS = game:GetService("RunService") I am not sure if this would be complicated or not as I am not a scripter. I am wondering how I could modify it so that if it detects you walking through a wall (no clip) it will smoothly teleport the player to its original position before they started walking through the wall. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. I’ve done some testing and it seemed to work very well. We use cookies for various purposes including analytics. I’ve been trying to find an anti no clip script for the past few days and I have found one made by “Secretum_Flamma” in 2021.