![unity extract asset to picture unity extract asset to picture](https://630studios.com/Images/unity/AssetConfigurator/asset_configurator_header.png)
When you’re adding a texture into your project, the Unity works magic with it – the texture is converted to a suitable format based on current texture import settings. Yet, there are some things so simple that we often forget about their existence, but these can have a serious impact on your game performance.
![unity extract asset to picture unity extract asset to picture](https://i.redd.it/2898mxec2h631.png)
These are difficult issues, and you as a game developer should always remember to keep a good balance between visuals and performance. Your models may have too much triangles than your target platform can handle, your algorithms may be too expensive for your CPU, and also you may be using too many materials so batching won’t work efficiently.
![unity extract asset to picture unity extract asset to picture](https://i.ytimg.com/vi/86PzIo7MzBo/maxresdefault.jpg)
There are many things that may go wrong with your game development.